Photorealistic Computer Graphics

Summer semester 2018:
Lecture: wednesday 14:15-16:00, room 139
Office: 337


News

  1. Webpage at work in update process
  2. Available programs from previous editions: 2016 Lecture, 2010 Lecture

Lectures:

  • Introduction, requirements, program, literature
  • Classical Whitted style ray tracing. Types of rays: primary, reflected, refracted, shadow
  • Ray-object intersection methods for: implicit surfaces, CSG, triangles, AABB,parametric surface
    • RJ Segura, FR Feito - "Algorithms to test ray-triangle intersection. Comparative study"
      9th International Conference in Central Europe on Computer... 2001 wscg.zcu.cz. PDF
    • Tomas Moller, Ben Trumbore - "Fast, minimum storage ray/triangle intersection", 1997 PDF
  • Acceleration structures
  • ...
  

a Literature:

  1. P.Shirley - Realistic Ray Tracing, A.K. Peters 2000
  2. P.Dutre, P.Bekaert, K.Bala - Advanced Global Illumination, A.K. Peters 2003
  3. M.Pharr, G.Humphreys - Physically Based Rendering, Morgan Kaufmann 2004 (also 2nd edition and new comming soon 3rd, source code, PBRT.ORG)

b Literature (more, not updated):

  1. A.Glassner - Principles of Digital Image Synthesis, Morgan Kaufmann Publ., San Francisco 1995.
  2. A.Glassner - Introducton to Ray Tracing, Morgan Kaufmann Publ. 1989
  3. H.W.Jensen - Realistic Image Synthesis Using Photon Mapping, A.K. Peters 2001
  4. F.Sillion, C.Puech - Radiosity and Global Illumination, Morgan Kaufmann Publ. 1994
  5. M.F.Cohen, J.R.Wallace - Radiosity and Realistic Image Synthesis, A.P. 1993
  6. D.S.Ebert, F.K.Musgrave, D.Peacheay, K.Perlin, S.Worley - Texturing and Modelling, A.P.Professional 1994
  7. P.Dutre - Global Illumination Compendium
  8. V.Havran Heuristic Ray Shooting Algorithms, praca doktorska, Praga 2000.
  9. I.Wald Realtime Ray Tracing and Interactive Global Illumination, praca doktorska, Saarbrucken 2004.
  10. M.H.Kalos, P.A.Whitlock - Monte Carlo methods. Volume I: Basics, John John Wiley & Sons 1986
  11. Maciej Falski - "Przegląd modeli oświetlenia w grafice komputerowej" praca magisterska, Wrocław 2004.
  12. K.Devlin, A.Chalmers,... - Tone Reproduction and Physically Based Spectral Rendering, STAR report Eurographics 2002. (operatory mapowania tonów rozd. 4.2)

  13. J.D.Foley, A. van Dam, S.K.Feiner, J.F.Hughes - Computer Graphics - Principles and Practice,  2nd edition, Addison-Wesley, Reading, Massachusetts 1992. (takze  tych samych autorow  ``Interactive Computer Graphics'',  ``Introduction to Computer Graphics'').
  14. Alan Watt - 3D Computer Graphics, 2nd edition, Addison-Wesley, 1993
  15. A.S. Glassner - Graphics Gems, Academic Press, Boston 1990.
  16. J. Arvo - Graphics Gems II, Academic Press, Boston 1991.
  17. D. Kirk - Graphics Gems III, Academic Press, Boston 1992.
  18. P.S. Heckbert - Graphics Gems IV, Academic Press, Boston 1994.

Links:



Lab: Wednesdays 16:16-18:00, room 110

Lab will involve writing one large project in stages. There are deadlines for each task/stage and delays decrease maximal number of points possible to get by 20%. The Lab project must be finished before the end of semester.
  • Task 0 (... points)

Andrzej Łukaszewski (anl(at)ii.uni.wroc.pl)